Jobs & Roles

Employment in Syn spans legitimate and illicit work. Corporate policies and underworld networks shape careers, and survival often depends on one’s ability to adapt and innovate.

Government & Politics

  • Positions range from the Georgia governor and Syn’s mayor to district representatives and bureaucrats.
  • Most offices are puppet strings for megacorporations; lobbyists, blackmail and assassination attempts are part of daily life.
  • Successful politicians either embrace corporate patronage or disappear; civic virtue is rare and dangerous.

V.I.A. & SCPD

  • The Virtual Intelligence Agency fights hostile AIs and monitors the Net while the Syn City Police Department patrols streets and enforces corporate laws.
  • Agents engage in hacking battles, covert operations and paramilitary raids.
  • Competition for these roles is fierce; recruits undergo gruelling physical and neural training.
  • Burnout is common—many agents retire early with cyber‑psychosis or vanish without trace.

Corporate Workers

  • White‑collar employees fill the ranks of Syn’s megacorps—from endless cubicle farms to sleek glass towers.
  • Most are salaried drones or mid‑level managers beholden to quarterly metrics and shareholder whims.
  • Advancement often requires sabotaging coworkers, spying on rivals or literally selling your soul through predatory contracts.
  • Golden parachutes are myth; burnout and redundancy are far more common.

Underworld

  • Gangs and crime syndicates offer roles for fixers, enforcers, smugglers and black‑market cyberdocs.
  • Loyalty is rewarded with credits, weapons and territory; betrayal is punished swiftly.
  • Morality is fluid—jobs range from protecting a neighbourhood to organ harvesting and data theft.
  • Failure often results in exile, mutilation or a short drop from a tall roof.

G.O.D. Recruits

  • Genesis of Deliverance (G.O.D.) is a clandestine hacktivist collective dedicated to exposing corporate corruption and liberating information.
  • New recruits begin as Novices, learning to breach firewalls and avoid detection; those who excel ascend to ranks like Disciple, Adept and Prophet.
  • Higher ranks unlock deeper secrets about Syn’s power structures and access to encrypted networks.
  • The work is illegal and dangerous—corporations place bounties on the heads of known G.O.D. operatives.

Medicine

  • Doctors, nurses, cyberdocs and surgeons perform everything from appendectomies to full limb replacement.
  • Legal clinics provide regulated care and modest salaries; illegal operations pay more but risk arrest, malpractice suits and retribution.
  • Cyberdocs often work for gangs or on retainer for megacorps, juggling Hippocratic oaths and corporate NDAs.
  • Medical professionals are coveted and exploited—burnout and moral compromise are inevitable.

Freelancers & Mercenaries

  • A catch‑all category that includes street samurai, bounty hunters, netrunners, media influencers and independent hackers.
  • They sell their skills to the highest bidder, whether that’s a corporation, gang, private client or foreign power.
  • Flexibility, discretion and a willingness to adapt to new tech and new employers are critical for survival.
  • Most freelancers avoid long‑term alliances—trust is rare in a city built on secrets and betrayal.